Character Item Choice (Starting Items) #17

Open
opened 2026-05-03 13:35:02 +00:00 by mfgmicha · 0 comments
Owner

Character Item Choice (Starting Items)

Problem

Currently players get fixed starting items by class. Should choose 2 items from their class deck.

Class Deck Composition (8 cards each)

  • Medic: Medikit×4, Stimpack×2, Painkillers×2
  • Soldier: Grenade×4, Kevlar×2, Flashbang×2
  • Hunter: Trap Kit×3, Sniper Shot×3, Scout Kit×2
  • Leader: Command Radio×3, Rally Cry×3, Tactical Retreat×2

Selection Flow

  1. After player selects class
  2. Each player sees their class deck (as buttons)
  3. Each player chooses 2 items
  4. Chosen items visible in player panel

See: docs/rules/items.md

## Character Item Choice (Starting Items) ### Problem Currently players get fixed starting items by class. Should choose 2 items from their class deck. ### Class Deck Composition (8 cards each) - Medic: Medikit×4, Stimpack×2, Painkillers×2 - Soldier: Grenade×4, Kevlar×2, Flashbang×2 - Hunter: Trap Kit×3, Sniper Shot×3, Scout Kit×2 - Leader: Command Radio×3, Rally Cry×3, Tactical Retreat×2 ### Selection Flow 1. After player selects class 2. Each player sees their class deck (as buttons) 3. Each player chooses 2 items 4. Chosen items visible in player panel See: docs/rules/items.md
mfgmicha added this to the BGA v1 project 2026-05-03 16:57:06 +00:00
mfgmicha modified the project from BGA v1 to BGA v2 2026-05-17 18:33:54 +00:00
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
deathwalker/bga#17
No description provided.